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authorauric <auric@japegames.com>2026-02-21 14:59:07 -0600
committerauric <auric@japegames.com>2026-02-21 14:59:07 -0600
commitfc10d8a0818bb87001a64a72552ed28fe60931ee (patch)
tree357ec1f0ec75779fc945d3b7460e976fe677ae31 /src/console/a2s.h
parentaa73b0d955b603f623a191cc745b0173f230f02e (diff)
Add A2S probing, sd-bus state, tail/broadcast, and bot audit logclaude/trusting-dirac
State detection: - Add STATE_STOPPING to ProcessState enum - Replace system("systemctl is-active") with libsystemd sd-bus API for accurate starting/stopping/crashed state reporting; works for any unit type (RCON or STDIN) that declares a service: field - Implement real A2S_INFO UDP queries (src/console/a2s.c) for units with health.type = a2s (Valve games: TF2, GMod); differentiates running / hibernating (0 players) / changing_map (A2S down, RCON up) / unreachable; includes player count and map name in responses - Refactor probe_rcon_state() into probe_unit_state() returning a ProbeResult struct with state, players, max_players, map fields - status and list responses now include players/max_players/map fields New daemon commands: - tail <unit>: return ring buffer snapshot as a single response - broadcast <message>: send broadcast_cmd-formatted message to all running units; works for both RCON and STDIN console types New YAML field: - broadcast_cmd: command template (e.g. "say {msg}") — opt-in per unit; units without it are skipped by broadcast CLI (umbrella-cli): - Add tail subcommand (non-interactive output snapshot) - Add broadcast subcommand - status shows Players and Map when available - list adds PLAYERS and MAP columns Bot (umbrella-bot): - Replace !attach / !detach with !tail (shows last 30 lines, no streaming) - Add !broadcast command - Write per-!cmd audit entries to /var/log/umbrella/bot-audit.log - !units and !status responses include player counts when available Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/console/a2s.h')
-rw-r--r--src/console/a2s.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/console/a2s.h b/src/console/a2s.h
new file mode 100644
index 0000000..c96e445
--- /dev/null
+++ b/src/console/a2s.h
@@ -0,0 +1,27 @@
+#ifndef A2S_H
+#define A2S_H
+
+#include <stdint.h>
+
+/*
+ * A2S_INFO query (Valve Source engine query protocol).
+ * Retrieves server information over UDP.
+ *
+ * Only used for units with health.type == HEALTH_A2S.
+ */
+
+typedef struct {
+ int players; /* current player count */
+ int max_players; /* server player limit */
+ char map[64]; /* current map name */
+} A2SInfo;
+
+/*
+ * a2s_query: Send an A2S_INFO request and parse the response.
+ *
+ * Returns 0 on success with *out populated.
+ * Returns -1 on timeout, parse error, or any network failure.
+ */
+int a2s_query(const char *host, uint16_t port, int timeout_ms, A2SInfo *out);
+
+#endif /* A2S_H */