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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <unistd.h>
#include <time.h>
#define BREATHING_INTERVAL 90 // in milliseconds
#define STRESS_THRESHOLD 8.0 // System load threshold for stress mode
// Default and stress colors
const char *default_colors[] = {
"#ffe667", // Yellow
"#f27049", // Orange
"#3dd762" // Green
};
const char *stress_colors[] = {
"#f60000", // Bright Red
"#8e0000", // Dark Red
"#a10000", // Muted Red
"#5a0000" // Deep Crimson
};
// Convert sRGB to Linear RGB
double srgb_to_linear(double value) {
if (value <= 0.04045)
return value / 12.92;
else
return pow((value + 0.055) / 1.055, 2.4);
}
// Convert Linear RGB to sRGB
double linear_to_srgb(double value) {
if (value <= 0.0031308)
return value * 12.92;
else
return 1.055 * pow(value, 1.0 / 2.4) - 0.055;
}
// Function to interpolate between two colors in linear RGB space
void interpolate_color(const char *color1, const char *color2, double t, char *output) {
unsigned int r1, g1, b1, r2, g2, b2;
double lr1, lg1, lb1, lr2, lg2, lb2, lr, lg, lb;
// Parse the input hex colors
sscanf(color1, "#%02x%02x%02x", &r1, &g1, &b1);
sscanf(color2, "#%02x%02x%02x", &r2, &g2, &b2);
// Convert sRGB to linear RGB
lr1 = srgb_to_linear(r1 / 255.0);
lg1 = srgb_to_linear(g1 / 255.0);
lb1 = srgb_to_linear(b1 / 255.0);
lr2 = srgb_to_linear(r2 / 255.0);
lg2 = srgb_to_linear(g2 / 255.0);
lb2 = srgb_to_linear(b2 / 255.0);
// Interpolate in linear RGB space
lr = lr1 + t * (lr2 - lr1);
lg = lg1 + t * (lg2 - lg1);
lb = lb1 + t * (lb2 - lb1);
// Convert back to sRGB
r1 = round(linear_to_srgb(lr) * 255);
g1 = round(linear_to_srgb(lg) * 255);
b1 = round(linear_to_srgb(lb) * 255);
// Output the interpolated color as hex
snprintf(output, 8, "#%02x%02x%02x", r1, g1, b1);
}
// Function to read system load
double get_system_load() {
double load;
FILE *f = fopen("/proc/loadavg", "r");
if (f) {
fscanf(f, "%lf", &load);
fclose(f);
} else {
perror("Failed to read /proc/loadavg");
load = 0.0;
}
return load;
}
// Function to update breathing color
void update_breathing_color() {
static int color_index = 0;
static double t = 0.0;
char new_color[8];
// Determine the current color set (default or stress)
const char **current_colors;
int num_colors;
if (get_system_load() > STRESS_THRESHOLD) {
current_colors = stress_colors;
num_colors = sizeof(stress_colors) / sizeof(stress_colors[0]);
} else {
current_colors = default_colors;
num_colors = sizeof(default_colors) / sizeof(default_colors[0]);
}
// Interpolate between the current and next color in the palette
interpolate_color(
current_colors[color_index],
current_colors[(color_index + 1) % num_colors],
t,
new_color
);
// Write the new color to the output file
FILE *f = fopen("/tmp/breathing_color", "w");
if (f) {
fprintf(f, "%s\n", new_color);
fclose(f);
}
// Update interpolation factor and color index
t += 0.02; // Adjust speed of interpolation here
if (t >= 1.0) {
t = 0.0;
color_index = (color_index + 1) % num_colors;
}
}
int main() {
struct timespec last_breathing_update = {0}, now;
// Initialize breathing colors
clock_gettime(CLOCK_MONOTONIC, &last_breathing_update);
while (1) {
clock_gettime(CLOCK_MONOTONIC, &now);
// Update breathing colors
double elapsed_breathing = (now.tv_sec - last_breathing_update.tv_sec) * 1000.0 +
(now.tv_nsec - last_breathing_update.tv_nsec) / 1.0e6;
if (elapsed_breathing >= BREATHING_INTERVAL) {
update_breathing_color();
last_breathing_update = now;
}
usleep(10000); // Sleep to prevent excessive CPU usage
}
return 0;
}
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