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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <unistd.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <sys/stat.h>
#include <time.h>
#include <sys/types.h>
#include <alsa/asoundlib.h>
#define BREATHING_INTERVAL 90 // in milliseconds
#define STRESS_THRESHOLD 8.0 // System load threshold for stress mode
#define SHM_NAME "/breathing_color_shm" // Shared memory name
#define SOUND_FILE_STRESS "/usr/local/share/sounds/AresEnraged.wav" // Sound for stress mode
#define SOUND_FILE_NORMAL "/usr/local/share/sounds/ThanatosVent.wav" // Sound for normal mode
// Default and stress colors
const char *default_colors[] = {
"#ffe667", // Yellow
"#f27049", // Orange
"#3dd762" // Green
};
const char *stress_colors[] = {
"#f60000", // Bright Red
"#8e0000", // Dark Red
"#a10000", // Muted Red
"#5a0000" // Deep Crimson
};
// Convert sRGB to Linear RGB
double srgb_to_linear(double value) {
if (value <= 0.04045)
return value / 12.92;
else
return pow((value + 0.055) / 1.055, 2.4);
}
// Convert Linear RGB to sRGB
double linear_to_srgb(double value) {
if (value <= 0.0031308)
return value * 12.92;
else
return 1.055 * pow(value, 1.0 / 2.4) - 0.055;
}
// Function to interpolate between two colors in linear RGB space
void interpolate_color(const char *color1, const char *color2, double t, char *output) {
unsigned int r1, g1, b1, r2, g2, b2;
double lr1, lg1, lb1, lr2, lg2, lb2, lr, lg, lb;
// Parse the input hex colors
sscanf(color1, "#%02x%02x%02x", &r1, &g1, &b1);
sscanf(color2, "#%02x%02x%02x", &r2, &g2, &b2);
// Convert sRGB to linear RGB
lr1 = srgb_to_linear(r1 / 255.0);
lg1 = srgb_to_linear(g1 / 255.0);
lb1 = srgb_to_linear(b1 / 255.0);
lr2 = srgb_to_linear(r2 / 255.0);
lg2 = srgb_to_linear(g2 / 255.0);
lb2 = srgb_to_linear(b2 / 255.0);
// Interpolate in linear RGB space
lr = lr1 + t * (lr2 - lr1);
lg = lg1 + t * (lg2 - lg1);
lb = lb1 + t * (lb2 - lb1);
// Convert back to sRGB
r1 = round(linear_to_srgb(lr) * 255);
g1 = round(linear_to_srgb(lg) * 255);
b1 = round(linear_to_srgb(lb) * 255);
// Output the interpolated color as hex
snprintf(output, 8, "#%02x%02x%02x", r1, g1, b1);
}
// Function to read system load
double get_system_load() {
double load;
FILE *f = fopen("/proc/loadavg", "r");
if (f) {
fscanf(f, "%lf", &load);
fclose(f);
} else {
perror("Failed to read /proc/loadavg");
load = 0.0;
}
return load;
}
// Function to play the sound (once)
void play_sound(const char *sound_file) {
snd_pcm_t *pcm_handle;
snd_pcm_hw_params_t *params;
snd_pcm_format_t format = SND_PCM_FORMAT_S16_LE;
int rate = 44100;
int channels = 2;
FILE *wav_file = fopen(sound_file, "rb");
if (!wav_file) {
perror("Failed to open WAV file");
return;
}
// Initialize ALSA PCM playback
if (snd_pcm_open(&pcm_handle, "default", SND_PCM_STREAM_PLAYBACK, 0) < 0) {
perror("Failed to open PCM device");
fclose(wav_file);
return;
}
snd_pcm_hw_params_alloca(¶ms);
snd_pcm_hw_params_any(pcm_handle, params);
snd_pcm_hw_params_set_access(pcm_handle, params, SND_PCM_ACCESS_RW_INTERLEAVED);
snd_pcm_hw_params_set_format(pcm_handle, params, format);
snd_pcm_hw_params_set_rate_near(pcm_handle, params, &rate, 0);
snd_pcm_hw_params_set_channels(pcm_handle, params, channels);
snd_pcm_hw_params(pcm_handle, params);
// Playback loop: Play the entire WAV file
short buffer[44100 * channels]; // 1 second of audio buffer
size_t bytes_read;
while ((bytes_read = fread(buffer, 1, sizeof(buffer), wav_file)) > 0) {
if (snd_pcm_writei(pcm_handle, buffer, bytes_read / (channels * 2)) < 0) {
perror("Error writing to PCM device");
break;
}
}
fclose(wav_file);
snd_pcm_drain(pcm_handle);
snd_pcm_close(pcm_handle);
}
// Function to update breathing color
void update_breathing_color(char *shm_ptr, double *last_load, int *in_stress_mode) {
static int color_index = 0;
static double t = 0.0;
char new_color[8];
double current_load = get_system_load();
int new_stress_mode = current_load > STRESS_THRESHOLD;
// Trigger sound on load crossing (up or down)
if (new_stress_mode != *in_stress_mode) {
if (new_stress_mode) {
play_sound(SOUND_FILE_STRESS); // Play stress sound
} else {
play_sound(SOUND_FILE_NORMAL); // Play normal sound
}
*in_stress_mode = new_stress_mode;
}
// Determine the current color set (default or stress)
const char **current_colors;
int num_colors;
if (new_stress_mode) {
current_colors = stress_colors;
num_colors = sizeof(stress_colors) / sizeof(stress_colors[0]);
} else {
current_colors = default_colors;
num_colors = sizeof(default_colors) / sizeof(default_colors[0]);
}
// Interpolate between the current and next color in the palette
interpolate_color(
current_colors[color_index],
current_colors[(color_index + 1) % num_colors],
t,
new_color
);
// Store the new color to shared memory (for example purposes)
snprintf(shm_ptr, 8, "%s", new_color);
// Update interpolation factor and color index
t += 0.02; // Adjust speed of interpolation here
if (t >= 1.0) {
t = 0.0;
color_index = (color_index + 1) % num_colors;
}
}
int main() {
struct timespec last_breathing_update = {0}, now;
double last_load = 0.0;
int in_stress_mode = 0;
char *shm_ptr;
// Initialize shared memory for color
int shm_fd = shm_open(SHM_NAME, O_CREAT | O_RDWR, 0666);
ftruncate(shm_fd, 8); // Set size of shared memory
shm_ptr = mmap(NULL, 8, PROT_READ | PROT_WRITE, MAP_SHARED, shm_fd, 0);
// Initialize breathing colors
clock_gettime(CLOCK_MONOTONIC, &last_breathing_update);
while (1) {
clock_gettime(CLOCK_MONOTONIC, &now);
// Update breathing colors
double elapsed_breathing = (now.tv_sec - last_breathing_update.tv_sec) * 1000.0 +
(now.tv_nsec - last_breathing_update.tv_nsec) / 1.0e6;
if (elapsed_breathing >= BREATHING_INTERVAL) {
update_breathing_color(shm_ptr, &last_load, &in_stress_mode);
last_breathing_update = now;
}
usleep(100000); // Sleep for 0.1 seconds to reduce CPU usage
}
// Clean up shared memory
munmap(shm_ptr, 8);
shm_unlink(SHM_NAME);
return 0;
}
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