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path: root/oldresources/breathing-exo-daemon/v3-shm/exo.c
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <unistd.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <sys/stat.h>
#include <time.h>
#include <sys/types.h>

#define BREATHING_INTERVAL 90 // in milliseconds
#define STRESS_THRESHOLD 8.0 // System load threshold for stress mode
#define SHM_NAME "/breathing_color_shm" // Shared memory name
#define SOUND_FILE_STRESS "/usr/local/share/sounds/AresEnraged.wav" // Sound for stress mode
#define SOUND_FILE_NORMAL "/usr/local/share/sounds/ThanatosVent.wav" // Sound for normal mode
#define DEFAULT_COLORS 3 
#define STRESS_COLORS 4

const double default_colors[DEFAULT_COLORS][3] = {
  {1.0, 0.91, 0.4}, //Y 
  {0.95, 0.44, 0.28}, //O 
  {0.24, 0.85, 0.38} //G
};

const double stress_colors[STRESS_COLORS][3] = {
  {0.96, 0.0, 0.0}, //Bright 
  {0.55, 0.0, 0.0}, //Dark 
  {0.64, 0.0, 0.0}, //Muted 
  {0.35, 0.0, 0.0}, //Deep
};

// Convert Linear RGB to sRGB
double linear_to_srgb(double value) {
    if (value <= 0.0031308)
        return value * 12.92;
    else
        return 1.055 * pow(value, 1.0 / 2.4) - 0.055;
}

// Function to interpolate between two colors in linear RGB space
void interpolate_color(const double *color1, const double *color2, double t, char *output) {
    unsigned int r1, g1, b1, r2, g2, b2;
    double lr1, lg1, lb1, lr2, lg2, lb2, lr, lg, lb;
    
    lr1 = color1[0];
    lg1 = color1[1];
    lb1 = color1[2];

    lr2 = color2[0];
    lg2 = color2[1];
    lb2 = color2[2];
    
    // Interpolate in linear RGB space
    lr = lr1 + t * (lr2 - lr1);
    lg = lg1 + t * (lg2 - lg1);
    lb = lb1 + t * (lb2 - lb1);
    
    // Convert back to sRGB
    r1 = round(linear_to_srgb(lr) * 255);
    g1 = round(linear_to_srgb(lg) * 255);
    b1 = round(linear_to_srgb(lb) * 255);

    // Output the interpolated color as hex
    snprintf(output, 8, "#%02x%02x%02x", r1, g1, b1);
}

// Function to read system load
double get_system_load() {
    double load;
    FILE *f = fopen("/proc/loadavg", "r");
    if (f) {
        fscanf(f, "%lf", &load);
        fclose(f);
    } else {
        perror("Failed to read /proc/loadavg");
        load = 0.0;
    }
    return load;
}

// Function to play the sound (non-blocking)
void play_sound_background(const char *sound_file) {
    if (fork() == 0) {  // Child process
        // Use paplay or any other sound player to play the sound
        char command[100];
        snprintf(command, sizeof(command), "paplay %s", sound_file);
        system(command);
        // If execlp fails, exit the child process
        perror("execlp failed");
        exit(1);
    }
}

// Function to update breathing color
void update_breathing_color(char *shm_ptr, double *last_load, int *in_stress_mode) {
    static int color_index = 0;
    static double t = 0.0;
    char new_color[8];
    double current_load = get_system_load();
    int new_stress_mode = current_load > STRESS_THRESHOLD;

    // Trigger sound on load crossing (up or down)
    if (new_stress_mode != *in_stress_mode) {
        if (new_stress_mode) {
            play_sound_background(SOUND_FILE_STRESS); // Play stress sound
        } else {
            play_sound_background(SOUND_FILE_NORMAL); // Play normal sound
        }
        *in_stress_mode = new_stress_mode;
    }

    // Determine the current color set (default or stress)
    const double (*current_colors)[3];
    int num_colors;

    if (new_stress_mode) {
        current_colors = stress_colors;
        num_colors = STRESS_COLORS;
    } else {
        current_colors = default_colors;
        num_colors = DEFAULT_COLORS;
    }

    // Interpolate between the current and next color in the palette
    interpolate_color(
        current_colors[color_index],
        current_colors[(color_index + 1) % num_colors],
        t,
        new_color
    );

    // Store the new color to shared memory (for example purposes)
    snprintf(shm_ptr, 8, "%s", new_color);

    // Update interpolation factor and color index
    t += 0.02; // Adjust speed of interpolation here
    if (t >= 1.0) {
        t = 0.0;
        color_index = (color_index + 1) % num_colors;
    }
}

int main() {
    struct timespec last_breathing_update = {0}, now;
    double last_load = 0.0;
    int in_stress_mode = 0;
    char *shm_ptr;

    // Initialize shared memory for color
    int shm_fd = shm_open(SHM_NAME, O_CREAT | O_RDWR, 0666);
    ftruncate(shm_fd, 8); // Set size of shared memory
    shm_ptr = mmap(NULL, 8, PROT_READ | PROT_WRITE, MAP_SHARED, shm_fd, 0);

    // Initialize breathing colors
    clock_gettime(CLOCK_MONOTONIC, &last_breathing_update);

    while (1) {
        clock_gettime(CLOCK_MONOTONIC, &now);

        // Update breathing colors
        double elapsed_breathing = (now.tv_sec - last_breathing_update.tv_sec) * 1000.0 +
                                   (now.tv_nsec - last_breathing_update.tv_nsec) / 1.0e6;
        if (elapsed_breathing >= BREATHING_INTERVAL) {
            update_breathing_color(shm_ptr, &last_load, &in_stress_mode);
            last_breathing_update = now;
        }

        usleep(100000); // Sleep for 0.1 seconds to reduce CPU usage
    }

    // Clean up shared memory
    munmap(shm_ptr, 8);
    shm_unlink(SHM_NAME);

    return 0;
}