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authorauric <auric@japegames.com>2026-02-22 22:11:01 -0600
committerauric <auric@japegames.com>2026-02-22 22:11:01 -0600
commit7ff4624e67a6452f77d330c84b2ce6aee900b638 (patch)
tree5305f03bace310b008aec89c5209eb52a9e700f0 /src/console/a2s.h
parent551c8aece8f30f7495b8340e36fbabd5f49e4705 (diff)
log_tail: add log_dir + log_pattern directory-watch mode
Valve games (TF2, GMod) rotate into a new timestamped log file on every map change. The existing fixed-path inotify watch goes stale after the first rotation. This adds a directory-watch mode that auto-switches to the newest matching file whenever one appears. New YAML fields (mutually exclusive with logs:): log_dir: directory to watch for new log files log_pattern: fnmatch(3) glob for filenames; default "*" Changes: - umbrella.h: add log_dir[MAX_PATH] and log_dir_pattern[MAX_PATH] to Unit - log_tail.c: extend LogWatch with dir_wd/dir_path/pattern fields; add log_tail_drain, log_tail_scan_dir, log_tail_switch_file, log_tail_open_fixed_watch, log_tail_open_dir_watch, log_tail_reopen_fixed, log_tail_handle_rotation_dir; refactor log_tail_init, log_tail_handle, log_tail_cleanup - unit.c: parse log_dir and log_pattern YAML keys; warn and drop logs: if both are set on the same unit - AGENTS.md, README.md: document both log-tail modes Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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